Dienstag, 4. März 2008

New video link

Unfortunately the best video platform Stage6 has stopped all its services, so we need an alternate location to host the video. Not that easy if you want HD... But have a look at vimeo. IF you want TRUE HD RESOLUTION, you have to visit the vimeo site...



For HD Version visit: the vimeo site

Mittwoch, 20. Februar 2008

DivX Version Online!

If this short is software, this would be the BETA version. Not 100% finished, but we want the world to know... :)



Just doubleclick for fullscreen & HD viewing pleasure (it´s 1280x720)!

Montag, 18. Februar 2008

Movie online soon

Movie will be online by Wednesday I think... keep coming back!

Sonntag, 17. Februar 2008

Showtime

Hey there, currently the first public screening is taking place at the faculty of design at the Hochschule Augsburg. Feedback has been quite good so far, so I´m very happy we had a showable version ready. The next week a new Website is scheduled, along with the possibility to see the movie on the web... So come back!


Greets & thanks to all visitors
Tisi

Donnerstag, 31. Januar 2008

robbin´da hood

keep rollin´

Dienstag, 29. Januar 2008

Things that look good...

Talkin about things that make CG more beautiful and/or easier:

  • Darkness... like Batman, darkness is your good friend. What´s not visible doesn´t have to be that detailed.
  • MotionBlur: everything that´s fast and blurry is fine... makes it look less cg and more like real life.
  • Shaky Cam: see also motion blur... Though a little bit overused in recent TVShows (some make me sick), when used in sensible doses adds a lot to your shot.
  • Antialiasing: Pixels look like ... well pixels.They´re square and mean  and look jaggy when displayed in diagonal. To make them a lot nicer try cranking up your aliasing-settings. Another good tip is to render your stuff at  80% size and scale it up...  
Of course, there´s always a downside. Rendertime. Tends to reach exorbitant heights when you play with your settings. But keeping it dark (remember?) and rendering at smaller sizes (like let´s say 80%, remeber) cuts down rendertime a little bit.
My god, I sound like i know any of this stuff?